Elemental Magic

Fire Magic
Magic of Fire, Pyromancy, allows for the manipulation of the fire element.

Enhances Oblivion.

Restrictions
Highly unpredictable, must have a Fire Orb OR be enchanted with Oblivion in order to use the magic. It is the wildest of the Elemental Magics.

Usage
Bolt, Beam, Area of Effect

Earth Magic
Magic of the Earth, less powerful than Life Magic, but allows for formation of earthquakes and changes to the world itself.

Enhances Oblivion.

Restrictions
Cannot be used to cause significant damage to the Overworld, Nether, or End Dimensions, requires an Earth Orb OR Oblivion Enchantments to use the magic. Must be taught this magic from a Earth Teacher. Useful for Herblore.

Usage
Bolt, Area of Effect

Air Magic
Magic of Air, allows for the manipulation of air currents and even flight.

Does not enhance Oblivion.

Restrictions
Limited flight, requires a Air Orb OR Oblivion Enchantments to use the magic. Requires a lot of concentration.

Usage
Bolt, Area of Effect

Water Magic
Magic of the Water, allows for the manipulation of the water element.

Does not enhance Oblivion.

Restrictions
Cannot create tsunamis that can cause world-wide destruction, requires a Water Orb OR Oblivion Enchantments to use the magic. Can't be used to manipulate others as it does not affect the water within the body.

Usage
Beam, Area of Effect