Celestial Magic

Astral Magic
A newly discovered magic, Astral is the most powerful of the Celestial Magics, granting the user the ability to use the powers of celestial bodies, including stars.

Enhances Oblivion, with certain restrictions.

Restrictions
Cannot be used in combat by itself, requires an Astral Orb OR Oblivion Enchantments to use the magic. Must be taught this magic from the High Celestials OR the Ravondir School of Magic.

Usage
Area of Effect, Enchant, Ward, Enhance

Life Magic
Life Magic, a powerful magic, allows for the manipulation of lifeforce to heal allies, but can also be used to create destructive forces of nature.

Does not enhance Oblivion.

Restrictions
Powerful magic and constructs can be burned by Pyromancy or any fire. Requires a Life Orb OR Oblivion Enchantments to perform this magic. Must be taught from the High Celestials OR the Ravondir School of Magic.

Usage
Beam, Bolt, Area of Effect

Time Magic
Time Magic, a very unstable and risky magic to learn, allows for the manipulation of a victim's Timeline, but legend has it that the most powerful can try to create a Time Tunnel that allows for travel through Time and Space.

Does not enhance Oblivion.

Restrictions
Cannot alter the Past, be used against Celestial creatures (such as Angels and Archangels) or against the Divine. Requires a Time Orb OR Oblivion Enchantments to use. Must roll on a 100-sided die for successful casting. MUST be taught from the High Celestials OR the Ravondir School of Magic.

Usage
Area of Effect, Ward